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Solving for Fun : The Surprising and Strange World of Artificial Intelligence Game Designers
It’s April 2018, and I’m stuck inside a hotel room, staring at a laptop, panicking ( Fig. 1 ). I’ve been carefully preparing for months to demonstrate my work at EGX Rezzed—one of the United Kingdom’s most popular videogames expos—and after a lot of hard work and testing, something has gone horribly wrong.
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