We study a patrolling game played on a network Q, considered as a metric space. The Attacker chooses a point of Q (not necessarily a node) to attack during a chosen time interval of fixed duration.…
Patrolling games were introduced by Alpern, Morton, and Papadaki in 2011 to model the adversarial problem where a mobile Patroller can thwart an attack at some location only by visiting it during t…