In the realm of games research, artificial general intelligence algorithms often use score as the main reward signal for learning or playing actions. However, this has shown its limitations in scen…
The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for two-player video game artificial intelligence. The challenge arises from the large action space, diverse styles of cha…
In this article, we compare four different “game spaces” in terms of their usefulness in characterizing multiplayer tabletop games, with a particular interest in any underlying change to a game…
This paper aims to provide an introduction to genetic algorithms and their three main components, i.e., the representation of solutions and their modification through mutation and crossover operato…
Game-playing evolutionary algorithms, specifically rolling horizon evolutionary algorithms (RHEA), have recently managed to beat the state of the art in win rate across many video games. However, t…
Modern genetic programming (GP) operates within the statistical machine learning (SML) framework. In this framework, evolution needs to balance between approximation of an unknown target function o…