We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design styles; these desi…
In this article, we propose the interactive constrained multidimensional archive of phenotypic elites (MAP-Elites), a quality-diversity solution for game content generation, implemented as a new fe…
In this paper, we review recent deep learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time…
This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically gr…