Recently, the use of reinforcement-learning algorithms has been proposed to create value and policy functions, and their effectiveness has been demonstrated using Go, Chess, and Shogi. In previous …
To successfully operate online games, gaming companies are introducing the systematic customer relationship management model. Particularly, churn analysis is one of the most important issues, becau…
Increasingly more scholars have regarded the virtual worlds of massively multiplayer online games (MMOGs) as a social laboratory, and have paid research attention to the online interactions between…
Procedural content generation (PCG) for games has existed since the 1980s and is becoming increasingly important for creating game worlds, backstory, and characters across many genres, in particula…
Game analytics supports game development by providing direct quantitative feedback about player experience. Player retention and monetization have become central business statistics in free-to-play…
The salience of a narrative event is defined as the ease with which an audience member can recall that past event. This paper describes a series of experiments investigating the use of salience as …
In this paper, we review recent deep learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time…
A new method of constructing Sudoku tables (STs) (Sudoku Latin squares) is introduced by making use of individual vectors of cyclotomic cosets of Z n , and their Kronecker product. We show that, it…