A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, …
In this article, we present the anesthesia crisis scenario builder (ACSB) framework prototype that allows for the development of (or modification of existing) anesthesia crisis resource management-…
Research on the use of digital games for cancer patients suggests positive impact in the form of the reduction of depressive symptoms, anxiety, and the feeling of nausea after chemotherapy treatmen…
Active video games have proven to be an effective means of coupling gaming and exercise, while also providing a more enjoyable experience. In this article, we investigate two elliptical walker-base…
Healthcare centers are ideal settings to identify and motivate parents to adhere to healthier lifestyles in order to reverse their child's excessive weight. However, such promotions are time- and r…
The purpose of this article is to validate the correlations between the heart rate (HR) and rating of perceived exertion (RPE) during exergaming boxing in sitting and standing positions. Thirty hea…
Stroke is affecting different age groups worldwide with tremendous consequences. Most stroke survivors suffer from motor impairment, where rehabilitation helps to regain lost abilities. Rehabilitat…
Recent decline in active transport and increase in motorized transport decreases physical activity and increases air pollution. Using games to motivate people to change their behavior toward active…